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DreamHack Beyond 2021 - World Expo under Kaiju Attack!

This series of levels was developed for Super Crowd Entertainment as part of the Dreamhack Beyond 2021 online experience.
As a complement to the real-life convention, this space offered companies and single clients the possibility to host their content and marketing as part of an online multiplayer space with a narrative framing. Visitors could explore many spaces, progressing through the game's story while gathering collectibles and perusing the various marketing material on display in the many booths.

This specific section was conceive as a 1800s World Expo fair, under attack by Kaijus. This concept was exptremy fun to work with and offerend a lot of different possibilities for self-expression through the design of the play space.
For this project, I created all the spaces depicted from concept to shipped level, as well as helping concept the theme and blocking out all the levels for this section of the experience.

I am not directly associated with the companies os persons who'se booths are displayed in the screenshots, this work was posted with the approval of the Super Crowd team.

Miro Board Planning for the first Hall. This was  players first enter this section of the experience.

Miro Board Planning for the first Hall. This was players first enter this section of the experience.

Overview of the Expo courtyard.

Overview of the Expo courtyard.

Entrance to the courtyard, depicting the contrast between the fancy Expo space and delapidated outside world.

Entrance to the courtyard, depicting the contrast between the fancy Expo space and delapidated outside world.

Detail of the space containing the smaller customer booths.

Detail of the space containing the smaller customer booths.

Detail of one of the Kaijus beginning to brak through the defense walls.

Detail of one of the Kaijus beginning to brak through the defense walls.

Detail of a captive Kaiju kept in very poor conditions for the amusement of the visitors.

Detail of a captive Kaiju kept in very poor conditions for the amusement of the visitors.

Miro Board Planning for the third Hall.
This was conceived as an indoor botanical garden with various crazy exotic flora on display, as well as the collection of Kaiju skeletons accumulated my the Expo's curators.

Miro Board Planning for the third Hall.
This was conceived as an indoor botanical garden with various crazy exotic flora on display, as well as the collection of Kaiju skeletons accumulated my the Expo's curators.

Overview of the third Hall.

Overview of the third Hall.

The centerpiece of the hall, a walkable hedge maze crowned by a kaiju skeleton.
The skeletons in this and the next hall were created by me with an maring modular kid of bones made by the Super Crowd art team.

The centerpiece of the hall, a walkable hedge maze crowned by a kaiju skeleton.
The skeletons in this and the next hall were created by me with an maring modular kid of bones made by the Super Crowd art team.

Detail of some of the Flora on display in the greenhouse section.

Detail of some of the Flora on display in the greenhouse section.

More exotic flora nad some customer booths, integrated into the greenhouse architecture.

More exotic flora nad some customer booths, integrated into the greenhouse architecture.

More customer booths.

More customer booths.

Some Kaiju skeletons and customer booths.

Some Kaiju skeletons and customer booths.

More customer boohts.

More customer boohts.

Merch area, overlooked by the massive skeleton of an aquatic kaiju.

Merch area, overlooked by the massive skeleton of an aquatic kaiju.

An odd-looking kaiju skeleton.

An odd-looking kaiju skeleton.

Intender player path for this hall. this is just and approximation, as it was intended to be more free-form, while mantaining a sense of flow through the space.

Intender player path for this hall. this is just and approximation, as it was intended to be more free-form, while mantaining a sense of flow through the space.